|
|
 |
Data Structures
Many of our fast algorithms rely on data structures, both existing ones and new ones we have introduced.
fastlab
Big Ideas
People
Stuff
|
 |
|
|
|
Cover Trees
We showed new analysis methods for cover trees, in the context of bichromatic, dual-tree algorithms. [see full entry here]
|
Cosine Trees
We introduced cosine trees, an analog of ball trees for dot products rather than distances, in the context of accelerating linear algebraic
computations. [see full entry here]
|
Subspace Trees
We introduced subspace trees, which create splits along principal component directions, in the context of accelerating high-dimensional kernel summations. [see full entry here]
|
Spill Trees
We introduced spill trees, kd-tree variants which allow overlapping bounding boxes, in the context of accelerating approximate nearest-neighbor
searches. [see full entry here]
|
|
|
 |
|
|
Comparison/Survey of Data Structures
We have implemented and compared 45 of the most widely-known or promising algorithms and data structures for proximity problems (5 variants of nearest-neighbor search and 3 variants of range search). We believe this is likely the most comprehensive experimental study of proximity problems that exists.
|
Adaptive and Parameterized Analysis of Proximity Data Structures
We are pursuing the development of theoretical techniques for more realistic runtime analysis of practical algorithms, toward a theory for the design of optimal data structures for proximity problems.
|
|
|
|